Anno 117 Pax Romana How to Make Money: Simple Ways to Have Money Rolling in

Anno 117 Pax Romana has made several adjustments based on the gaming experience of Anno 1800. One obvious improvement is in the income. In Anno 117 Pax Romana, how to make money becomes a much easier problem to solve. Players can recover from the initial deficits and generate steady income even at the early stage of the game, and there is no mandatory need to rely on trades for that. However, if you are new to Anno, everything may look bewildering at first. Let’s break down the income mechanics of the game and explore these simple solutions to make your civilization prosper!

Balance Control: How to Check and Keep It Positive

In Anno 117 Pax Romana, how to make money is a problem that we need to start solving by knowing how to check the balance. Players can check the balance by:

  1. Move the cursor to the coin icon at the left upper bar and have the quick summary of income and costs
  2. Click the coin icon to check the details in the balance window
Players can check the details of balance by clicking this coin icon.
Players can check the details of balance by clicking this coin icon.

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In general, Anno 117 Pax Romana generates income from:

  1. Population tax: the more population there is, the higher the tier of the population is, the more tax can be earned.
  2. Income generation buildings: production buildings that have +1 coin or other coin adding buffs in their info page.
  3. Trading: Players can check the trading page to set active routes to export expensive goods. Or, set passive trading routes at the island trading post.
  4. Taking loans: Players can ask for loans at the diplomacy page. Whether the NPCs will give the loans or not depends on the relationships.

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Expand the Population and Meet the Minimum Needs

This sounds simple, but population tax is the mainstream income in the Anno series. To have more population tax, players need to have more population, especially higher-tier residents who contribute more tax.

For example, the alderman residence is the top-tier residence after the main character’s exile. If players have more population upgraded to the alderman level, naturally, there will be more income.

The income is also broken down into several factors:

  1. Public service
  2. Food
  3. Fashion
  4. Effects and specialists
Anno 117 Pax Romana how to make money: Balance page gives players detailed break-down on income and costs.
Balance page gives players a detailed break-down on income and costs.

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Players can click on the alderman residence in the game and check the needs panel. It’s worth mentioning that not every need brings income. Some increase income, while others are for population increase and happiness. The needs that bring income have the coin icon and the number of coins next to it.

Therefore, to focus on income improvement as to in Anno 117 Pax Romana how to make money, players can install production buildings that have the coin icon in the need panel first. Take the alderman needs for example, eels can bring 1 extra coin to each household. In this case, you definitely need to guarantee the eel supply for your income stream.

Anno  117 Pax Romana how to make money: Prioritize the needs that increase population and income.
Prioritize the needs that increase population and income.

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Build Income Facilities around the Residence Area

This is the new income mechanism that makes Anno 117 Pax Romana easier to make money than Anno 1800. Players will certainly notice that the production buildings come with positive and negative buffs in Anno 117. When they try to place a building into the world, the buffs are clearly shown with the indicators on affected areas.

For the earth oven in the alderman building list, it adds 1 coin, 1 population, and deducts 2 fire safety for each household. Players can choose to place production buildings that have an extra coin buff in the center of a residential area to earn coins from every affected household.

While for buildings that only have positive buff, you can place it in the center, for buildings that come with negative buff as well, players can consider whether the layout will severely damage the health of the city (such as drastically reducing the fire safety).

Arranging the coin-buff production buildings properly can lift you out of poverty in the early game.
Arranging the coin-buff production buildings properly can lift you out of poverty in the early game.

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Trade Smartly Just Like in Anno 1800

Trading sysem is being downplayed in Anno 117. If you played Anno 1800 before, you will know that trading is not just important to transport supplies, but the early game income heavily relies on selling soaps to the prison... However, as mentioned in the previous section, Anno 117 has made it easy for players to make revenue via population and income buff. Trading is not that crucial for making money anymore.

With that said, if players prefer some extra, selling certain goods to NPCs is always a good choice. There are two kinds of trading: passive trading and trade-route trading.

  1. Passive trading: Players can set the buy-and-sell amount of each good at the island trading posts. NPCs automatically send ships to perform trading at players’ trading posts. (Honestly, the speed of passive trade is much faster than Anno 1800. So, seriously consider this option!)
  2. Trade route: For this option, players need to open the trade route window to set it up manually.

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Passive trading is a no-brainer, but if you want to set up a trade route, consider these aspects:

  1. Which NPCs offer to buy an unlimited amount of certain goods
  2. Which good has the highest selling price
  3. How many you can produce (Because the ship traveling is so fast, setting the ship to sell a large amount of goods, such as 50t, can quickly drain your stock. )

For example, a possible trade route would be selling wine to Corvinus.

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FAQs on Anno 117 Pax Romana How to Make Money

Can you take out a loan in Pax Romana?

Yes. Anno 117 Pax Romana has a clear diplomacy layout, hinting at which option is feasible and which is not. As players build the islands and meet certain NPCs’ agendas, the relationship will be improved. Taking a loan, then, will become an available option.

How to build a civilization in Anno 117 Pax Romana?

The civilization in Anno 117 is built on scales. Players need to meet the demands of the residents and upgrade the residential buildings tier by tier, for example, from waders to aldermen. Upgraded residents unlock more buildings, productions, and resources. Additionally, Anno 117 also features a knowledge tree to boost the civilization building as well.

How to make money in Anno 117 Pax Romana?

Making money in Anno 117 is relatively easy. Focus on keeping your population growing, especially high-tier residents. Always have some extra unemployed population. The game does not punish players for a high unemployment rate, unlike Tropico 6… Build income-buff buildings around your residential areas. Trade smartly for profits.

Conclusion: Anno 117 Pax Romana How to Make Money

See? It’s not that difficult at all! Just expand and earn! The game has a mechanism to make early income and survival easy. Players do not need to sell soaps to the prison like in Anno 1800 anymore, and trade is less important for survival. This design gives players a better focus on their main island and the knowledge points. Simply by expanding the population and unlocking more income-buff production buildings, you can turn a deficit into a profit.

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