The White Door: Robert’s Story & All Achievements Explained 🚪

Released five years ago, The White Door continues the story between Laura and Robert, and narrates Robert’s heartbreaking mental decline ever since Laura left. However, the calm and depressive narrative style is only one of the many reasons why the game stands out in the Rusty Lake series. The White Door integrates storytelling with the space and time structure, placing changes and progress in a set routine and closed space. The evolving structure pulls the players into not just Robert and Laura’s story, but also Robert’s loss and sorrow. Can’t wait to know all the intriguing stories about the game? This post will explain the story of The White Door, as well as its relations with other games in the Rusty Lake series. The tables at the end list how to unlock all the achievements as well!

When to Play The White Door in the Rusty Lake Series?

The White door is part of the Rusty Lake series, which is about the stories of the three families related to the lake, the Vanderbooms, the Eilanders, and the Vandermeers. Each game in the series is like a missing piece of the complete puzzle, and playing through each game will give players more and more information about what happened to the characters.

The White Door centers on what Robert Hills experienced in The White Door mental health facility. His storyline is in a close relationship with Laura Vanderboom and Dale Vandermeer. Thus, to know more background information about Robert Hills, players need to play through games about Laura and Dale, but most importantly, Laura.

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Therefore, players can play through stories related to Laura and Dale to connect Robert’s story better to the Rusty Lake universe. Underground Blossom and Cube Escape: Seasons tell Laura’s life stories, including how she got to the city, met Robert, and committed suicide later. Dale Vandermeer’s detective stories are in Cube Escape Paradox, which happens in a later storyline after Laura’s suicide. To explain why the manager in The White Door is so interested in Laura, players can play through Rusty Lake Roots, which tells the story between the Vanderbooms and the eternal life elixir.

In sum, players can play The White Door after going through Cube Escape Collections, Underground Blossom, Cube Escape Paradox, and Rusty Lake Roots.

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What Is the Story of The White Door?

The White Door takes Robert Hills as the main character and tells what happened to him after Laura’s suicide. First, Robert, also called Bob, is Laura Vanderboom’s boyfriend. His memory becomes invaluable to The White Door facility because of his close relationship with Laura Vanderboom.

Robert met Laura in the subway when he was a teenager, and later, he started a conversation with Laura after entering adulthood. They began to date each other. The robin bird in the game has been the symbol of their relationship, with love and hope. In The White Door, the robin bird often appears together with memories about Laura.

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However, Laura decides to leave Robert and goes after her own fate. The break-up led to Robert’s loss of his life’s focus, and then, he lost his job at the Johnsson Bird Food factory as well. Moreover, Robert later learned the news of Laura’s death on TV, leaving him in a more distraught mental state. It seems that he also tried to commit suicide. Henceforth, Robert started his journey of recovering memories about Laura in the facility.

Robert worked on his routine during the daytime and picked up more and more memories about Laura in his dreams. On Day 7, he remembered Laura at the bench, and his life had gotten back its colors again. From the secret ending “Sarah”, players will learn that the nurse Sarah deleted all Robert’s memories about Laura at the end because the memory is corroding Robert’s mental health.

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Is The White Door Worth Playing?

Firstly, to discuss the merits of The White Door, we can approach this topic from three aspects: the graphics and interface, the story, and the achievements.

In the Rusty Lake series, The White Door can surprise players with its unique graphic style and interaction interface. The game is chiefly presented in a 2D layout with half of the screen displaying the colorless room, and the other half showing the details and close-ups of the interactions. However, in the dreams, the function of the left and right screens will switch. Overall, the interface is concise and simple, echoing Robert’s discolored life and boring routine.

The Room and the Window in The White Door
The Room and the Window

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The story narration has adopted a broken timeline and further tempered the fact with dreams and interventions. Which part of the dream is real? Does Robert shoot himself? The game keeps posting more and more questions. On the one hand, it seems like players only need to figure out the broken timeline in Robert’s dream; on the other hand, the manager is tampering with Robert’s memory. As a result, the only trustworthy source, Robert’s memory, becomes questionable, too.

To further complete the story, the game introduces a very engaging and integrated achievement mechanism to the story. Achievements are not just hidden easter eggs anymore, because they also lead to additional scenes and stories, which further complete the plots. Players will unlock extra plots, such as the police station and Sarah’s help, which are part of the main plots as well.

Generally speaking, although The White Door does not have a very tight link to the cultish mystery of the lake, it is still such a novel experiment of the Rusty Lake series, of the general style, tones, and story structure.

The room becomes colorful again as Robert recovers in The White Door.
The room becomes colorful again as Robert recovers.

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How to Unlock All the Achievements?

There are 14 achievements altogether in The White Door. There is one daytime and one dreamtime every day. Each day has one achievement, and correspondingly, each dream has one as well.

Finally, collecting all the achievements can unlock the secret level “Sarah” at the end. Besides, the secret level has two additional Steam achievements as well.

The following table will explain how to unlock each achievement in the game.

All the Achievements in The White Door & the Secret Level
All the Achievements in The White Door & the Secret Level

1

Make A Decision Mr. HillClick “Maybe” first in the memory training.
The Lady of the Lake1. Click the red curtain everytime it appears at the background to light it up.
2. Repeat this until later the curtain can be pulled open.
3. Long press the woman’s mouth on the poster behind the curtain.

2

The Manager1. Open the curtain and click the shadow.
2. Leave the window and come back again.
3. Click the bold guy.
Johnsson!1. In “Bird Food” sub-chapter, drive around the map to find a billboard with “3982” code written.
2. If you miss the billboard, drive to Johnsson factory directly and put “3982” as the door code.
3. Walk left upon entering and click the bird cage.
4. Click Harvey.

3

The Moth1. Click the worm at the planting pot.
2. Click the worm behind the keyboard.
3. Click the worm next to the plate.
4. Click the butterfly on the planting pot.
Mental Health and Fishing1. In “Laura” sub-chapter, click and long press the car passing by on the street with the ad board.
2. Click the TV after Bob has the accident, and the mental health ad will show up.

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4

Mr. O1. Look for the letters based on the clues from the recreation box, which will be “FATE”.
2. Put “FATE” as the passcode for a person named “O” after cracking the computer.
3. Read all the information from O’s profile.
Matches1. Click the coaster everytime it appears on the table after Robert enters the dream.
2. Talk to the detective Vandermeer.

5

Dark Soul1. Piece Laura’s photo together.
2. Go to the small window on the door and drag it all the way to the left.
3. Get the code “CUBE”.
4. Put the code into the locker and move the cube onto the shadow’s face.
The Police Station1. Click the police car on the road to have it follow Robert’s car.
2. Click the policeman in the dancing hall.
3. Click the deer guy.
4. Click the policeman again near the DJ.
5. Enter the police station plot after playing DJ’s disk.

6

The Window1. Click all the stars (including the bird’s eye) outside the window.
2. Click the moon and the shadow at the moon window.
The Crow1. Click the crow whenever it appears.
2. Enter the door with the star sign in the hallway.

7

The Portrait1. Click to color the portrait of Robert in the third drawer.
A Place I Know1. Click every tree including the last tree on the right end.
2. Click Harvey’s shadow in second last tree from the right.
3. Finish drawing Laura’s picture.

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FAQs

How old is Robert in the White Door?

Robert was born on 6th July 1931, according to the ID card in the third drawer. Furthermore, the current year in the game is 1972, which is written on the calendar. Therefore, Robert is 41 years old when he is in the White Door facility in the current timeline.

Where is the owl nest located in the white door?

In short, the map in Johnsson Bird Food’s box on Day 3 marks the Owl Nest with the note “ON” next to it. The restaurant is, therefore, located on 16 Park Rd.

Where did Robert Hill work in The White Door?

Robert previously worked at the Johnsson Bird Food factory in The White Door. Players can find this detail on Robert’s ID card in the third drawer. Day 2 also tells the story of how Robert was fired from the factory. Additionally, Underground Blossom hints at the fact that Robert is working at this factory as well.

Conclusion

The White Door has its unique place in the Rusty Lake series. While some games in the series focus on the suspenseful and thrilling atmosphere, The White Door is more akin to Underground Blossom, which is shrouded in unbearable sorrow and loss. Even after finishing the game, the story and the narration weigh on the heart as if we have become Robert and have lived through his love and pangs.

Comparatively speaking, The White Door engages with the players better than any other game in the series, and connects with the audience like never before. Thus, it would be unimaginable to achieve this connection without a holistic buildup of the storylines, graphics, music, and recurring symbols.

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