Sultan’s Game Rebellion Ending: How to Rebel Against Sultan When I’m Tired of His Game!

The rebellion ending is one of the main routes that players can take to win the game in Sultan’s Game, and it is a track that leads to more nuanced endings depending on the specific decisions. Sultan’s Game has made this ending like a sub-chapter for players to go through. It is surprising to see how many rounds and days the game is designed for players to go through before reaching the final battle with the Sultan. Moreover, the game does not end with cutting off the Sultan’s head, but poses further questions to the players — how would you rebuild the country at the end of the revolution? This post will explain how to get into the rebellion route and how to win the game in this track, as well as discuss the merits of the Sultan’s Game rebellion route.

How to Make Sultan’s Game Rebellion Route Available?

Nawfal’s storyline is the fastest way to open the pathway to the rebellion choice. Nawfal is a noble in the Sultan’s court, and he is Arzu’s strongest opponent as well. It makes sense for a candid and upright man like Nawfal to propose the idea to the main character.

Players need to frequent the bookstore after the game starts, and this triggers the pop-up of encountering Nawfal at the bookstore.

  1. Encounter Nawfal: Choose “What’s this” to get Note Within a Book.
  2. Drag the Note into Methinks.
  3. Private Meeting: Send Arzu to meet Nawfal with the Note Within a Book, and give Arzu the Intent to Rebel card.

If players choose to ignore the book, the rebellion route will not be triggered in the game. It’d be best to check out the book. Even if later players do not want to choose to rebel, they can still go back to this route when they change their minds.

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Later, after meeting Nawfal, the rebellion option will be open. Players can check the option at any time, as the option stays in the bottom left corner of the map.

The game also displays how many troops and what kinds of troops the Sultan has. Players can consider when the right moment to start the rebellion is.

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How Many Levels Are There in Sultan’s Game Rebellion Route?

In sum, there are three stages of the rebellion: the preparation, the fight, and the restoration of order. The fight against Sultan has seven days (seven levels) for players to challenge Sultan.

Preparation Stage

These are the series of events that players need to finish to challenge the Sultan’s rule:

  1. Change of Dynasty: Put in a gold-tier Conquest Card, Regicide Plot (gold-tier rebellion conviction), Testaments to Bygone Oath, or Road Map of Revolution. Players can also place Divine Mandate or Eternal Covenant, which will lead to the end of the game directly as victories, too.
  2. Before Dawn: Send at least three followers. It’d be best to put in all the combat followers because this event can add the combat attribute. Following this event, the game will give players five days to gather troops.
  3. Assemble the Troops: There are six troop slots, and each troop requires 10 coins as the operation cost. Players also need to put in one character with high survival and stealth attributes and one with high charisma. Players need at least one troop to proceed to the next day. (How to get troops? Click here!)

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Battle Stage

  1. Sultan’s Walls: Send 3 followers and 3 troops, which can be replaced by followers as well. There are three physique and combat checks in total, and each check needs 5 points to pass. (Sadani’s Token, Spiral Drill, and Big Bomb can skip the check.)
  2. Burning City: Send 3 followers and 3 troops, which can be replaced by followers as well. There are three physique and combat checks in total, and each check needs 5 points to pass. (Alim’s Followers, Nabhani & Blue Turban Army, and Big Bomb can skip the check.)
  3. Palace: Send 3 followers and 3 troops, which can be replaced by followers as well. There are three physique and combat checks in total, and each check needs 5 points to pass.
  4. Face the Sultan: No action is needed.
  5. Dance of Light: Send 3 followers with total magic ≥ 20. Each follower needs to pass a magic ≥ 5 check. The Ring of Inevitability and Star-Souled can skip the check.
  6. Dance of Swords: Send Arzu with 4 followers who have high combat and physique points. There are 6 checks: total combat & physique – Sultan’s Guards combat & physique ≥ 5, and the 5 characters each need to pass the physique ≥ 3 check. (Players can remove the Sultan’s Champion tags from the honor guards to prevent them from joining this fight.)
  7. Dance of the King: Only Gullis, Shirshina, and Arzu can join the fight. With Shirshina, Shirshina and Arzu need to pass the physique & combat – the Sultan’s physique & combat ≥ 5 check. Without Shirshina, Arzu needs to pass the check alone.
  8. Behind the Veil: This is the opportunity to slay the magician.

Build a New Nation

Following the rebellion, players need to restore order and decide the future of the country. The choice of who to promote and who to prosecute, as well as the fear and the faith, can balance the tradition and reformation of the new country.

For good endings, players should keep the gap between reformative and traditional within 3 points.

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What to Prepare for A Successful Rebellion?

Players need to prepare before starting the rebellion. Make sure the characters have high relevant attributes as well as having at least one troop.

Here are some stats to check for the rebellion:

  1. Have 3 characters with the magic combined for more than 20 points.
  2. Have at least 5 characters (including Arzu) who have high physique and combat attributes (each more than 10 points).
  3. Arzu has at least five points in combat and physique attributes more than the Sultan (Combat: 14; Physique: 18) to win the duel.

About the troops: The troops can only fight the first three fights – the walls, the burning city, and the palace. Although players can also place characters or intelligence cards at the slots for the troops, it’d be better to prioritize the troops when you can because characters may be injured during the first three fights, and the troops cannot fight for players in the later combat. Related post: Sultan’s Game Troops Pt. 1: How to Gather Troops & Defeat Sultan’s Army Overwhelmingly!

Arzu returns to the quiet life with Maggie at The Long Night Ends in Sultan's Game rebellion route.
Arzu returns to the quiet life with Maggie at The Long Night Ends.

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Intelligence cards: Players should prepare gold-tier tactic cards according to the number of their characters’ combat and physique points. It is also useful to have either gold-tier omen or mystique cards, which can add magic.

Coins: Players only need to prepare 10 coins for each troop they want to use for the rebellion, and that’s it. Thus, players can invest all the extra money in buying equipment.

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What Endings Are There After the Rebellion?

There are several endings that players can reach after finishing the Sultan off. Depending on whether players have slain the magician, which characters are promoted or executed, whom players put onto the throne, the balance of the tradition and reformation, and the conviction players use to rebel, the game will arrive at different endings.

Players can save the file after successfully ending Sultan’s rule, and try to put different characters in different roles. This way, players can load the file and use different combinations to unlock as many endings as possible. The ending consists of stories and descriptions of what happens to each character after the founding of the new country. Players can click “Archive” and replay the previous unlocked endings in the main menu at any time.

Conqueror's Reward is one of the good endings in Sultan's Game rebellion route.
Conqueror’s Reward is one of the good endings in Sultan’s Game rebellion route.

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One of the good endings is the Conqueror’s Reward, which seems to be a rather classic and common ending. Players can reach this ending by balancing the tradition and reformation within the gap of three points, and putting Arzu as the leader and Nawfal as the vasir. Most of the characters will have good endings as well, except the ones executed by players. Other good endings include: One Nation, Two Kings, and The Long Night Ends.

If players fail to keep a good balance between the reformation and the tradition (with a gap greater than 3), the game will end in a more depressive ending, such as Prisoner of Gilded Blood.

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What Values Are the Good Endings Promoting?

It is interesting to combine the players’ own opinions of the game with the developer’s comments. At the very end of each ending, the developer will have a comment on what the story writers think about the ending, and if it is considered to be a good ending or the best ending, or not. While some endings, such as the Conqueror’s Reward, are pretty good endings already, from the developer’s perspective, they are not the best.

In Sultan’s Game rebellion route, One Nation Two Kings and The Long Night Ends are considered the best endings. In both endings, Arzu avoids becoming the leading power of the nation. At the same time, female characters like Zazie and Sadani gain their opportunities to become the next Sultan. They, as consorts, are already in the centre of the court game even before the rebellion, and are also the victims of the Sultan’s capricious moods.

Nawfal will retire as well if players do not place him to seize power in Sultan's Game rebellion route.
Nawfal will retire as well if players do not place him to seize power in Sultan’s Game rebellion route.

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The game acknowledges their wisdom and ability to rule a nation, better than the previous Sultan. Moreover, the game also encourages players to seek the fruit of the rebellion in leading another life, less powerful, but more peaceful and meaningful.

On top of the abovementioned, it is interesting to see how the game designs the proportion of the tradition and the reformation. Too many progressive moves lead to unrest, and too much traditional force will cage the characters from making necessary reforms.

There is the developer's comments at the end of each ending regarding whether it is a good ending or not.
There is the developer’s comments at the end of each ending regarding whether it is a good ending or not.

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Conclusion: Sultan’s Game Rebellion

Sultan’s Game rebellion route can lead to a series of different endings, based on the differences of the leader, the vazir, the tradition points, and the reformation points. Players need to do thorough preparation before starting the rebellion, because the process will bring players to a different map, and they will not be able to conduct the previous activities and routines. The game has been designed for the rebellion to have several stages, giving players a complete experience of the hardship in the strenuous rebellion route.

This route is certainly worth a try, not to mention the several good endings that players can achieve at the end. One of the best endings is The Long Night Ends, in which Arzu and Maggie will have a quiet life away from the power centre. It is a great comfort to the heart after all the killing and carnality of the Sultan’s card game.

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